

If the mind wipe was self-induced, Always Need What You Gave Up.Īs with its supertrope, The Greatest Story Never Told, this is sometimes a component of a Bittersweet Ending. Sometimes, to add insult to injury, whatever they did to stop those forces in the first place is only temporary, requiring them to regain their memories so they can put an end to it, once and for all.

If Time Travel or Reality Warping is involved, victory may mean the past was rewritten so that the threat never existed in the first place, and neither did the struggles against it, even for the heroes. Now that's a reward for saving the world! Most of the time, it's just a form of Brought Down to Normal that can also undo any Character Development. Maybe the Powers That Be decided they became too powerful during their journey to remain as they are, or they discovered some Earth-shattering secret about life, the universe, and everything that needs to be kept under wraps, or maybe they did it to themselves, in an ill-fated attempt to just live a normal life or realize their dreams, but whatever the case, shortly after their final victory over the Forces of Darkness, they become amnesiac derelicts who can't even remember their own name. For some reason, one of the common rewards for a hero's victory is a one-way, all expenses paid trip to the Land of the Empty Mind, courtesy of Applied Phlebotinum Airlines. Too bad you won't be aware enough of your own faculties to enjoy your victory. You've stormed the Evil Stronghold, rescued the Damsel in Distress, killed The Dragon, defeated the Big Bad, and even put the Sealed Evil in a Can they were worshiping in its place. Once forgotten, this move can't be remembered.You are one of the Big Damn Heroes. It's recommended that this move is forgotten. The user steals the effects of any attempts to use a healing or stat-changing move. The user steals the effects of any healing or stat-changing move the opponent attempts to use. * The user steals the effects of any healing or status-changing move the foe attempts to use. The user steals the effects of any healing or stat-changing move the foe attempts to use. The user steals the effects of any healing or status-changing move the foe attempts to use. Steals and uses a target's move if it raises stats. Steals the effects of the foe's healing or status-changing move. E * Steals the effects of the move the foe is trying to use. R S * Steals the effects of the move the target uses next. Steals the effects of the move the foe uses next.
#Z amnesia pokemon series#
Since Snatch cannot be used in any of the Generation VIII or IX core series games, they are not included in the table.

The Generation VIII moves Clangorous Soul, No Retreat, Stuff Cheeks, Life Dew, Victory Dance, Lunar Blessing, and Take Heart are affected by Snatch according to the moves' data. The following moves can be stolen by Snatch: If powered up by a Darkinium Z into Z-Snatch, the user's Speed stat rises two stages. Snatch cannot steal Z-Moves, even if it could normally steal their base move. If Swallow is stolen and the user of Snatch is not under the effects of Stockpile, it will nonetheless recover 25% of its max HP. Rest and Swallow can now only be stolen if they would have an effect when used by the original user (regardless of whether or not they would have an effect on the user of Snatch). All moves that can be stolen either affect only the user or affect the user's entire team. The order in which moves are stolen is the same as the order in which Snatch was executed.Īcupressure and Psych Up can no longer be stolen. Snatch no longer steals moves that were stolen by another Pokémon's Snatch on the same turn. If Psych Up is stolen, it will target the Pokémon the move was most recently stolen from. If Acupressure is stolen, it will always be applied to the user of Snatch regardless of the move's original target. If more than one Pokémon use Snatch in the same turn, the fastest Pokémon's Snatch will activate first, but the stolen move will in turn be stolen by the next fastest Pokémon's Snatch (such that only the slowest user of Snatch will receive a stolen effect in the end). Snatch will steal the first susceptible move that is used by any other Pokémon in the same turn. After being used, if another Pokémon (including an ally) attempts to use a beneficial status move, the user of Snatch steals the move and uses the move itself instead of the move's original user. Pokémon Brilliant Diamond and Shining Pearl.
